![]() ![]() The "damage and HP ratio" is well balanced enough. The final boss of CA, notably cannot even kill a non tank within 2 turn even you just pass your turn. Like FTL, CA also feature hit vs evasion, and most importantly enemy attack randomly. CA don't have tactical movement however, less gearing slot, different leveling system and it own healing system. Thus randomly fired AI is completely justified and this is still a god darn hard game. But all the pro players know, if the enemies play like human, THE PLAYER IS DOOMED due to the golden Roguelike rules. You can judge the developer saying they made a dumb AI. The key I want to compare here is the AI. The game has a lot of RNG such as weapon loot, event outcome, hit vs evasion. The AI fire their weapon randomly to player ship location. If may seems weird to bring out a RTWP (Real Time With Pause) game. "Player need to maintain the team and injuries, enemy don't need to". ![]() ![]() "Player need to win every battles, enemy only need one". These are my opinions of the game difficulty comparing to other games. ![]()
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